![]() After taking on various goblins, we encountered our first mini-boss, with rings of focus and evasion equipped Clive felt like the nimblest protagonist on the battlefield, and we soon slipped into the habit of saving up special attacks for when he staggers an enemy. On this occasion, he was accompanied by two young Rosarian soldiers.įor the first time, it felt reassuringly like playing a Final Fantasy game, with other members of the combat group providing support while Clive committed most of the damage. This mission served as an introduction to the combat system proper, establishing the fact that, while you only directly control Clive in battle (although later you will be able to switch to other characters), he invariably fights as part of a group. But the point of the rings is that you can use them to automate any aspect of the combat with which you feel uncomfortable or less confident. Only three could be equipped at a time, and we soon also acquired a Ring of Timely Healing. We instantly acquired a Ring of Timely Strikes, A Ring of Timely Focus, and a Ring of Timely Evasion which, respectively, automated the process of building up combo-strikes, added an element of bullet time when deadly attacks were incoming, and partially automated the process of evasion. ![]() Particularly what the game calls Timely Accessories. That’s partly achieved by adding a magic element Clive has been blessed by Joshua, giving him a certain amount of access to the latter’s Phoenix magic, and as well as having a fire-element ability, which charges up during battles, he has a growing array of other fire-based attacks that can be unleashed in particular battle situations.Įquippable objects and kit also play a huge part in combat. Initially, the combat system feels much more like that of a conventional melee-based franchise, with Clive able to strike, parry and dodge, and the need to stagger enemies, so you can close in and launch a flurry of attacks.īeyond those combat basics, though, Final Fantasy 16 adds some clever bells and whistles which soon make its combat, although markedly different than that of previous Final Fantasy games, somehow feel familiar to Final Fantasy fans. Final Fantasy goes real-timeĪfter a flash-forward to an older Clive, branded on the cheek, serving in an elite army unit and overlooking a battle in a desert area featuring Eikons, the story returns to the chocolate box surroundings of the Rosfield’s home castle, and the game introduces its combat system via a mock-fight in which Clive must beat his combat instructor.Īt that point, it becomes obvious that this is the first Final Fantasy game to completely abandon any element of turn-based gameplay. But Joshua is sickly and naïve, so Clive vows to be his protector. ![]() Rosaria’s happens to be Joshua, Clive’s younger brother, which explains why he, rather than Clive, has been named as heir to the Archduke. Rosaria has no Mothercrystal but has designs on the one claimed by the Iron Kingdom, in border territory that the Rosarians see as theirs.Įach province also has a so-called Dominant: an individual able to harness an elemental power and transform into a titan-like Eikon. That’s because Valisthea is being affected by a creeping blight, which only its Mothercrystals can keep at bay. The console exclusivity for Final Fantasy XVI is only for about six months, which means it could potentially arrive on the Xbox Series X|S consoles in December later this year.Final Fantasy 16 takes place in the land of Valisthea, still idyllic in the earlier timeline but Clive and his family’s province of Rosaria are at odds with the neighbouring provinces of Sanbreque and, especially, the religious and ascetic Iron Kingdom. This is the first time that Yoshida and the team have even recognised the fact that a PC version of Final Fantasy XVI is real, which is good news in any case for players looking to enjoy the series’ new, bold direction but prefer not to do it on a console. “We will be sharing more about the PC version when the time is right,” Yoshida said. That said, an official release date has not been set in stone just yet.Īs reported by PC Gamer, producer Naoki Yoshida shared that the PC version of the JRPG still needs to be optimised ahead of release, and that finishing the PS5 version of the game was the team’s main directive for now. While PlayStation 5 gamers continue to be awed and impressed by Final Fantasy XVI, PC players can at least breathe a sigh of relief as Square Enix has confirmed that a version for the platform is already in development.
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